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Evelynn
Jungle (98.4%)
Win Rate: 39th (56.0%)
Pick Rate: 8th (3.9%)
779 games
Counters
Best Picks Against Evelynn
Kayn
67.9%
Jarvan IV
63.4%
Kha'Zix
63.3%
Xin Zhao
63%
Rengar
58.3%
Worst Picks Against Evelynn
Camille
33.3%
Shyvana
44.1%
Elise
45.5%
Sejuani
45.9%
Rek'Sai
46.4%
Most Popular Evelynn Matchups
Lee Sin
11%
Kha'Zix
9.7%
Jarvan IV
8.7%
Sejuani
7.5%
Nidalee
5.6%
Suggested Build
Core Items
  • Enchantment: Runic Echoes
    Enchantment: Runic Echoes
    56.9% Win Rate
    63.7% Pick Rate
    496 games
  • Liandry's Torment
    Liandry's Torment
    60.6% Win Rate
    44% Pick Rate
    343 games
  • Lich Bane
    Lich Bane
    62.5% Win Rate
    41.7% Pick Rate
    325 games
Boots
  • Sorcerer's Shoes
    Sorcerer's Shoes
    59.6% Win Rate
    62.3% Pick Rate
    485 games
Trinket
  • Oracle Alteration
    Oracle Alteration
    59.4% Win Rate
    30.7% Pick Rate
    239 games
Summoner Spells
  • Smite
    Smite
    55.9% Win Rate
    99.9% Pick Rate
    778 games
  • Flash
    Flash
    56% Win Rate
    100% Pick Rate
    779 games
Starter Items
  • Hunter's Talisman
    Hunter's Talisman
    55.9% Win Rate
    33.6% Pick Rate
    765 games
  • Refillable Potion
    Refillable Potion
    55.8% Win Rate
    33.5% Pick Rate
    762 games
Ability Order
49.8% Win Rate31.3% Pick Rate249 games
Q
Q
14579
28101213
31415
611
W
W
E
E
R
R
Runes
49.4% Win Rate11.2% Pick Rate87 games
Domination
Primary: Domination
Burst damage and target access
Electrocute
Electrocute
Hitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive damage. Damage: 50 - 220 (+0.50 bonus AD, +0.3 AP) damage. Cooldown: 50 - 25s 'We called them the Thunderlords, for to speak of their lightning was to invite disaster.'
Sudden Impact
Sudden Impact
After exiting stealth or using a dash, leap, blink, or teleport, dealing any damage to a champion grants you 10 Lethality and 8 Magic Penetration for 5s. Cooldown: 4s
Zombie Ward
Zombie Ward
After killing a ward, a friendly Zombie Ward is raised in its place. Additionally, when your wards expire, they reanimate as Zombie Wards. Zombie Wards are visible, last for 180s and don't count towards your ward limit.
Relentless Hunter
Relentless Hunter
Gain 8 out of combat Movement Speed plus 8 per Bounty Hunter stack. Earn a Bounty Hunter stack the first time you get a takedown on each enemy champion.
Sorcery
Secondary: Sorcery
The Aether Blade
+11 attack damage or +18 ability power, adaptive
Celerity
Celerity
Gain 4% increased Movement Speed and add 8% of your Bonus Movement Speed to your AP or AD, adaptive (based on level).
Waterwalking
Waterwalking
Gain 25 Movement Speed and an adaptive bonus of up to 18 attack damage or 30 ability power (based on level) when in the river. May you be as swift as the rushing river and agile as a startled Rift Scuttler.