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Jayce
Top (77.0%)
Win Rate: 40th (53.0%)
Pick Rate: 6th (4.8%)
912 games
Mid (17.9%)
Win Rate: 45th (51.4%)
Pick Rate: 23rd (1.2%)
212 games
Counters
Best Picks Against Jayce
Illaoi
60.9%
Maokai
57.8%
Malphite
55.6%
Gangplank
54%
Ornn
50%
Worst Picks Against Jayce
Jax
37.8%
Gnar
45.8%
Yasuo
45.8%
Vladimir
46.4%
Fiora
46.7%
Most Popular Jayce Matchups
Camille
11.5%
Gangplank
11.1%
Gnar
6.5%
Vladimir
6.2%
Riven
5.2%
Suggested Build
Core Items
  • Youmuu's Ghostblade
    Youmuu's Ghostblade
    54.3% Win Rate
    88.5% Pick Rate
    807 games
  • Duskblade of Draktharr
    Duskblade of Draktharr
    55.2% Win Rate
    56.6% Pick Rate
    516 games
  • The Black Cleaver
    The Black Cleaver
    56.8% Win Rate
    55.4% Pick Rate
    505 games
Boots
  • Ninja Tabi
    Ninja Tabi
    53.7% Win Rate
    50.4% Pick Rate
    460 games
Trinket
  • Oracle Alteration
    Oracle Alteration
    55.6% Win Rate
    3.9% Pick Rate
    36 games
Summoner Spells
  • Flash
    Flash
    53% Win Rate
    100% Pick Rate
    912 games
  • Teleport
    Teleport
    53.2% Win Rate
    96.2% Pick Rate
    877 games
Starter Items
  • Health Potion
    Health Potion
    53.2% Win Rate
    33% Pick Rate
    855 games
  • Warding Totem (Trinket)
    Warding Totem (Trinket)
    54.2% Win Rate
    31.5% Pick Rate
    818 games
Ability Order
56.1% Win Rate41.3% Pick Rate387 games
Q
Q
1457911
368101213
21415
W
W
E
E
R
R
Runes
54.2% Win Rate24.7% Pick Rate225 games
Sorcery
Primary: Sorcery
Empowered abilities and resource manipulation
Summon Aery
Summon Aery
Your attacks and abilities send Aery to a target, damaging enemies or shielding allies. Damage: 20 - 60 based on level (+0.10 AP and +0.15 bonus AD) Shield: 30 - 80 based on level (+0.25 AP and +0.40 bonus AD) Aery cannot be sent out again until she returns to you.
Manaflow Band
Manaflow Band
Every 60s, your next ability used has its mana or energy cost refunded, and restores 8% of your missing mana or energy.
Celerity
Celerity
Gain 4% increased Movement Speed and add 8% of your Bonus Movement Speed to your AP or AD, adaptive (based on level).
Scorch
Scorch
Your next ability hit sets champions on fire dealing 30 - 60 bonus magic damage based on level after 1s. Cooldown: 20s
Domination
Secondary: Domination
The Calamity
+15 attack damage or +25 ability power, adaptive
Taste of Blood
Taste of Blood
Heal when you damage an enemy champion. Healing: 18-35 (+0.20 bonus AD, +0.1 AP) health (based on level) Cooldown: 20s
Zombie Ward
Zombie Ward
After killing a ward, a friendly Zombie Ward is raised in its place. Additionally, when your wards expire, they reanimate as Zombie Wards. Zombie Wards are visible, last for 180s and don't count towards your ward limit.