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Kha'Zix
Jungle (84.1%)
Win Rate: 83rd (48.9%)
Pick Rate: 11th (2.2%)
227 games
None (14.8%)
Win Rate: 124th (42.5%)
Pick Rate: 74th (0.3%)
40 games
Counters
Best Picks Against Kha'Zix
Graves
53.3%
Lee Sin
47.6%
Xin Zhao
44%
Worst Picks Against Kha'Zix
Xin Zhao
44%
Lee Sin
47.6%
Graves
53.3%
Most Popular Kha'Zix Matchups
Graves
12.4%
Xin Zhao
10.3%
Lee Sin
8.7%
Taliyah
8.3%
Camille
8.3%
Suggested Build
Core Items
  • Duskblade of Draktharr
    Duskblade of Draktharr
    51% Win Rate
    87.2% Pick Rate
    198 games
  • Enchantment: Warrior
    Enchantment: Warrior
    53.4% Win Rate
    76.7% Pick Rate
    174 games
  • Youmuu's Ghostblade
    Youmuu's Ghostblade
    65.3% Win Rate
    33% Pick Rate
    75 games
Boots
  • Ninja Tabi
    Ninja Tabi
    52.8% Win Rate
    31.7% Pick Rate
    72 games
Trinket
  • Oracle Lens
    Oracle Lens
    53.4% Win Rate
    70.9% Pick Rate
    161 games
Summoner Spells
  • Smite
    Smite
    48.9% Win Rate
    100% Pick Rate
    227 games
  • Flash
    Flash
    48.9% Win Rate
    100% Pick Rate
    227 games
Starter Items
  • Refillable Potion
    Refillable Potion
    50.5% Win Rate
    31.9% Pick Rate
    208 games
  • Warding Totem (Trinket)
    Warding Totem (Trinket)
    49% Win Rate
    30.6% Pick Rate
    200 games
Ability Order
48.7% Win Rate85.9% Pick Rate195 games
Q
Q
14579
28101213
31415
611
W
W
E
E
R
R
Runes
61.3% Win Rate33% Pick Rate75 games
Domination
Primary: Domination
Burst damage and target access
Electrocute
Electrocute
Hitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive damage. Damage: 50 - 220 (+0.50 bonus AD, +0.3 AP) damage. Cooldown: 50 - 25s 'We called them the Thunderlords, for to speak of their lightning was to invite disaster.'
Sudden Impact
Sudden Impact
After exiting stealth or using a dash, leap, blink, or teleport, dealing any damage to a champion grants you 10 Lethality and 8 Magic Penetration for 5s. Cooldown: 4s
Eyeball Collection
Eyeball Collection
Collect eyeballs for champion and ward takedowns. Gain an adaptive bonus of 0.6 Attack Damage or 1 Ability Power, per eyeball collected. Upon completing your collection at 20 eyeballs, additionally gain an adaptive bonus of 6 attack damage, or 10 ability power. Collect 2 eyeballs per champion takedown, 1 eyeball per ward takedown.
Relentless Hunter
Relentless Hunter
Gain 8 out of combat Movement Speed plus 8 per Bounty Hunter stack. Earn a Bounty Hunter stack the first time you get a takedown on each enemy champion.
Sorcery
Secondary: Sorcery
The Aether Blade
+11 attack damage or +18 ability power, adaptive
Celerity
Celerity
Gain 4% increased Movement Speed and add 8% of your Bonus Movement Speed to your AP or AD, adaptive (based on level).
Waterwalking
Waterwalking
Gain 25 Movement Speed and an adaptive bonus of up to 18 attack damage or 30 ability power (based on level) when in the river. May you be as swift as the rushing river and agile as a startled Rift Scuttler.