Advertisement
Ziggs
Mid (58.8%)
Win Rate: 166th (50.0%)
Pick Rate: 182nd (0.0%)
10 games
ADC (17.6%)
Win Rate: 33rd (66.7%)
Pick Rate: 50th (0.0%)
3 games
None (11.8%)
Win Rate: 205th (50.0%)
Pick Rate: 274th (0.0%)
2 games
Top (11.8%)
Win Rate: 266th (0.0%)
Pick Rate: 251st (0.0%)
2 games
Counters
Best Picks Against Ziggs
Not enough games, check back later
Worst Picks Against Ziggs
Not enough games, check back later
Most Popular Ziggs Matchups
Ryze
30%
Xerath
10%
Orianna
10%
LeBlanc
10%
Katarina
10%
Suggested Build
Core Items
Not enough games, check back later
Boots
Not enough games, check back later
Trinket
Not enough games, check back later
Summoner Spells
Not enough games, check back later
Starter Items
Not enough games, check back later
Ability Order
Not enough games, check back later
Runes
100% Win Rate20% Pick Rate2 games
Sorcery
Primary: Sorcery
Empowered abilities and resource manipulation
Summon Aery
Summon Aery
Your attacks and abilities send Aery to a target, damaging enemies or shielding allies. Damage: 20 - 60 based on level (+0.10 AP and +0.15 bonus AD) Shield: 30 - 80 based on level (+0.25 AP and +0.40 bonus AD) Aery cannot be sent out again until she returns to you.
Manaflow Band
Manaflow Band
Every 60s, your next ability used has its mana or energy cost refunded, and restores 8% of your missing mana or energy.
Transcendence
Transcendence
Gain 10% CDR when you reach level 10. Each percent of CDR exceeding the CDR limit is converted to an adaptive bonus of 1.2 Attack Damage or 2 Ability Power.
Scorch
Scorch
Your next ability hit sets champions on fire dealing 30 - 60 bonus magic damage based on level after 1s. Cooldown: 20s
Domination
Secondary: Domination
The Calamity
+15 attack damage or +25 ability power, adaptive
Eyeball Collection
Eyeball Collection
Collect eyeballs for champion and ward takedowns. Gain an adaptive bonus of 0.6 Attack Damage or 1 Ability Power, per eyeball collected. Upon completing your collection at 20 eyeballs, additionally gain an adaptive bonus of 6 attack damage, or 10 ability power. Collect 2 eyeballs per champion takedown, 1 eyeball per ward takedown.
Ravenous Hunter
Ravenous Hunter
Heal for a percentage of the damage dealt by your abilities. Healing: 2.5% + 2.5% per Bounty Hunter stack. Earn a Bounty Hunter stack the first time you get a takedown on each enemy champion. Healing reduced to one third for Area of Effect abilities.